Alpin Hong Educational /
Outreach Programs
ONE-TIME WORKSHOP DESCRIPTION
TITLE: “Movies to Games, Classically Trained”
DESCRIPTION: This workshop investigates how popular movie, television, and video game music affect the listener, by demonstrating how classical composers used rhythm, harmony and melody to emotionally influence their audiences. It introduces elements such as intervals, keys (major vs. minor, Western vs. Eastern), and timing (tempo, rubato) to show that the modern music of today has its roots in classical compositional traditions. The piano is a natural tool for this workshop due to its familiarity, polyphony, and ability to cover almost every genre of music, from the simplest electronic music to orchestral literature.
AGE GROUP: This workshop can be presented to any age group, as the musical examples are easily adapted to the audience. For example, younger audiences (preschool and elementary) would be familiar with programs such as Spongebob Squarepants and Harry Potter, while older groups (junior high to college) would be aware of music from Star Wars, Nintendo video games, and other media appropriate to their more advanced age level and experience. Adults would appreciate both the modern music presented and the classical selections taken from the entire range of piano literature.
CAPACITY: There is no minimum or maximum audience capacity for this workshop. It can be adapted to accommodate a small classroom setting, or an auditorium seating thousands.
DURATION: This workshop can be adapted to almost any timeframe, however the optimum timeframe would be 30 min. to 1 hour. The longer timeframe would allow more audience interaction, such as a 5 to 7-minute Q&A after a 45 min. presentation. The length of the program can also be adapted to the age range of the audience (for example, preschool audiences tend to have shorter attention spans)
BACKGROUND: Students participating do not require any background information. This program is calibrated to raise awareness and appreciation of classical literature and instrumentation in audiences unfamiliar with classical music. However, it may be helpful or entertaining for teachers to present musical excerpts (either movie or video game clips, or recordings) in class prior to the program.
ADDITIONAL INFORMATION: This workshop has many possible formats and content. For example, it can reintroduce the piano itself and its history and development as an instrument. It can be tailored to include more historical content to echo a classroom’s already established curriculum. For an audience comprised mainly of music students, it can be formatted to include more in-depth examination of a single work or style, or focus on artistic, educational, or career advancement. Teachers seeking alternative programs should consult with the artist prior to the presentation.
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